GAME PROJECTS
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Asteroids 3D
April, 2025
Anthony W. – Visual Design, Sound Planning, Game Structure
Richard W. – Physics, 3D Controls, Collisions
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A modernized 3D take on the 1979 arcade classic Asteroids, blending nostalgia with updated visuals.
Space Shooter 2D
May, 2025
Anthony W. – Game Design, Level Layout, UI Concepts
Ignacio L. – Programming, Enemy Logic
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A sci-fi action game expanding on Asteroid 3D’s mechanics, adding ship variety, enemy AI, and more dynamic combat.
Wave Defense 2D
June, 2025
Anthony W. – Wave Design, Upgrade System, Level Flow
Colin S. – Spawning Logic, UI Scripting, Scaling System
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Built in GDevelop, this simple but engaging defense game challenges players to protect a base from endless enemy waves.
Platformer 2D
July, 2025
Anthony W. – Level Design, Story Text, Puzzle Elements
Victor F. – Movement Scripting, Checkpoints, Camera
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A traversal-focused GDevelop platformer mixing precision jumps with exploratory level design.
Rumble Arena
July, 2025
Anthony W. – Combat Design, Character Movesets, Narrative
Pavlo S. – Scripting, Animation Integration, Health System
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A traversal-focused GDevelop platformer mixing precision jumps with exploratory level design.
Target Sector
August, 2025
Anthony W: Thematic foundation, Managing Player Assets, Scope creationAnthony D: Level Layout, Environmental Design
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A minimalist first-person shooter with retro-inspired environments reminiscent of Portal (2007).
Racing Game 3D
August, 2025
Anthony W. – Concept Discussion, Management, Layout, Producing
Juan A. - Track Creation, Car Creation, Environment Design
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A short-form racing challenge featuring one detailed track and a quick competitive loop.
Space Seedling
July, 2025
Anthony W. – Narrative Design, GDevelop Layout
Alexis. – Level Design, Combat Loop
caTT. – Music, Sound Design
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Created in just 72 hours for itch.io’s Tri-Jam, this GDevelop game tasks players with gathering alien seeds in space environments.
Goblin Getaway
August, 2025
Anthony W. – QA Testing, Feedback
Alexis. – Initial bonus level Design
Alexander. – Core Software Engineering
Sam. – Additional Technical Support
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Developed for one of the largest annual game jams, this project pushed rapid prototyping skills under a global 48-hour deadline.